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Code Evaluation

Godot Game Developer

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Description

Build interactive experiences in Godot

Contribute practical game development work to an AI training project as a remote contractor. The assignments combine Godot deliverables with clear written and verbal explanations of how the work was completed.

Development responsibilities

  • Design and implement substantial gameplay systems, mechanics and features in Godot.
  • Collaborate on scenes, visual scripting and asset integration to produce engaging, visually effective interactions.
  • Document development methods and delivered components, and provide regular written feedback.
  • Review code and mentor others to improve maintainability and overall code quality.
  • Investigate technical problems and improve performance and the playing experience.
  • Take part in repeated development and playtesting cycles, offering ideas that improve playability and engagement.
  • Adjust assets and game logic as project requirements change.

Preferred experience and portfolio

Relevant game development experience can come from AAA production, independent studios, solo projects or substantial hobby work. A portfolio or published work that can be verified is especially important: selection places the greatest weight on examples that show your abilities.

Examples may include a personal site, itch.io or Steam releases, GitHub projects, game jam submissions and credits on shipped games. Select work that best demonstrates your development skills.

Advanced knowledge of a major game engine such as Godot, Unity or Unreal is preferred, including its editor, scene management and debugging tools. Familiarity with C#, GDScript, C++ or Blueprints is useful for reading, diagnosing and improving gameplay logic.

Other preferred strengths include resolving gameplay problems through iterative testing and writing precise task instructions and acceptance criteria. Game QA, technical or systems design, automated testing and previous AI evaluation work are additional advantages.

Payment and submissions

Payment is based on completed tasks that satisfy the project specifications. The time needed for each task varies with experience and working methods. Minimum task submissions are required each week.

Details

Hiring company

Micro1

Category

Code Evaluation

Location

Remote

Posted

Interested? You'll apply on the hiring company's own site.

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Godot Game Developer
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